01
match / how much modelled voice
1% is you barely touched, 100% is the full modelled character.
This interpolates every parameter from a neutral starting point — your own voice, essentially untreated — toward the chosen voice's values, so glide, blend, drive, bit depth, both filters, presence, room and echo level all move together. It is a genuine crossfade of settings, not a preset with the volume turned down, which is why 20% really does sound like 20%. Echo time, the shape of the room and the vibrato's onset are the exceptions and stay fixed, so a low blend gives you the same echo in the same space, more quietly, rather than a different one.
try itSpeak the same sentence on Amp '03 at each chip: 1%, 50%, 70%, 100%. Every voice comes in at 100% — picking a record gives you that record, and this is how you dial back towards yourself. Somewhere around 50–70% it stops sounding like an effect and starts sounding like a decision, which is where most records live — the treated vocal blended under the natural one so the character reads as attitude. The walk is not linear on purpose: the tuning is fully in by 60%, and the retune glide moves fast through the 100–170 ms band where a spoken voice starts sliding drunkenly between notes.
02
robot / machine hardness
A second, independent axis that kills the glide and pushes the crunch up at the same time.
It scales the glide toward zero so notes jump instead of sliding, forces the blend to at least its own value so you cannot hear your untuned self underneath, multiplies the drive by up to 1.8, and pulls the bit depth toward 5 and the sample rate crush toward 6×. So it is doing two things the ear hears as one: making the pitch mechanical, and making the texture digital.
try itChoose Sheffield '06, the least processed voice here, and sing a line with robot at 0, then at 1.0. The tune and the texture arrive together — that combination is what people mean by "robot voice", even though the older robot voices (talk boxes and vocoders, from the 1970s onward) worked on a completely different principle and had nothing to do with pitch correction.
03
volume
Output level — but past 100% you are pushing a limiter, not actually getting louder.
This sets the master gain, after which everything passes through a limiter and then a final soft clip that stops anything exceeding full scale. Below 100% it behaves like an ordinary fader. Above it, the loud parts hit the ceiling and get held there while the quiet parts keep rising, so the sound gets denser and more constant rather than bigger.
try itThe default is 110%. Set it to 250%, then speak one quiet sentence and one loud one — the gap between them shrinks noticeably. That squashing is a deliberate trade mix engineers make all the time: give up dynamic range and the vocal stays glued to the front of the track instead of ducking behind it whenever the band gets loud.